Many of the base game fans suggested that the creators invest in a bigger universe, as the pre-set conditions they were set out to play were simply not enough for die-hard players. As per usual, the developers listened and ensured that the PUBG NEW STATE APKis packed with a noticeable expansion of the existing universe. With this update, the game takes us to the unruly year 2051, which features a brand-new battleground in which you can show off your excellent survival skills. Decades after the original plot, this new dimension will only heighten your senses and sharpen your skills. So, bring your friends, make some foes, create a team, and take advantage of the large fields of gold that only keep getting better as you go.<p>Steampunker has a boring name, but a very unusual art style.</p><p>It's a 2D, side-scrolling adventure illustrated with a mix of hand-drawn and photorealistic art, giving it a very awkwardly old-school vibe.</p><p>Not in a bad way, though. It will certainly have its fans.</p><p>According to its trailer, it's been on the receiving end of several awards.</p><p>It was even included in a round-up for Krakow's Big Indie Pitch from last year, though it's certainly flown under my radar otherwise.</p><p>Steampunker was first launched on iOS sometime last year, with separate iPhone and iPad editions, each £2.29 / $2.99.</p><p>Now, you can buy it on Android for a similar price.</p><p>Steampunker's website describes it as a 2D adventure game about a man named Vincent who needs to defend his "Victorian future world" from evil space robots.</p><p>That's about as steampunk as it gets.</p><p>Most of the puzzles seem to be of the point-and-click nature, based on the trailer.</p><p>Check it out below, or grab Steampunker for yourself on Google Play.</p>
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<p>Last month, Prison Architect developer Introversion Software announced that it'd be bringing its prison management sim to iOS and Android.</p><p>Now, Introversion is seeking testers for tablet versions of the port, which you can sign up for by subscribing to the company's mailing list.</p><p>According to Twitter, the mobile Prison Architect is planned for tablets only, 7 inches and up.</p><p>You can see the game running on a Galaxy Tab 3 and iPad Air below, the first images of the mobile edition posted.</p><p><p>Image courtesy Introversion Software</p>Introversion said last month that the iOS and Android ports would stay as faithful as possible to the original PC version.</p><p>Only minor changes like population caps to accomodate the lower power of tablets may be implemented.</p><p>Prison Architect was originally released in alpha in 2012 for desktop platforms.</p><p>After selling over a million copies, the game is finally nearing completion and will launch its completed Windows, Mac, and Linux versions sometime this year.</p><p>Introversion is also seeking out a publisher for possible console ports.</p><p>Check out Introversion's official website for more info.</p>And often reading what contents it bears;
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<p>Fire Emblem Heroes is still doing quite well for itself, according to a new report from Sensor Tower. In fact, Fire Emblem Heroes has surpassed Nintendo’s other mobile offerings by a long shot. Fire Emblem Heroes has earned $400 million to date, and those numbers are still climbing at a healthy rate. Meanwhile, Super Mario Run and Animal Crossing: Pocket Camp are sitting well below the $100 million mark at $64 million and $42 million earned respectively.</p><p>This week marked two big occasions for PocketGamer.biz.</p><p>The first is the Game Developers Conference in sunny San Francisco, where our news editor Alysia Judge has been busying herself talking to developers and reporting the latest from various talks and panels.</p><p>The second was the reveal of the much-laboured over 2015 outing for our Top 50 Developer series, which is now a yearly tradition for the site.</p><p>Taking into account both financial heft and design smarts, the list covers the biggest, best, and brightest of the industry right now.</p>RecognitionWe rolled out our Top 50 Developer 2015 list, a format which is currently in its sixth year. This year's list reflects the truly global nature of the industry right now, and has an increased focus on quality of games.The Pocket Gamer Awards 2015 were announced, with Stoic, ustwo, Nitrome, and Nintendo winning big.Glitche.rs wins tour Big Indie Pitch at GDC 2015 thanks to its addictive juggling gem Kano.Mobile games had a large presence at the recent IGF Awards, with 80 Days, Metamorphabet, and more proving successful at the ceremony.Industry voicesTom Blind of Backflip Studios told the audience at GDC his 6 essential prototyping tips for mobile games.We caught up with GREE's Andrew Sheppard at GDC, where he told us that developers should use their talents to ensure that gameplay and innovation remain the focus.Talking on a panel at GDC, Digi-Capital MD Tim Merel warned that mid-tier companies need to shrink to indie.Chris Pruett, head of dev relations at Oculus, called upon his own experience to give a GDC audience some tips on converting from tablet to mobile VR.Innospark's CEO told us why the firm's debut game Hero Sky is a mobile descendent of PC classic Warcraft III.The latest in our series of guest columns from Nordic Game Bits took a look at life after Subway Surfers for Denmark's SYBO and Kiloo We spoke to Mag Interactive CEO Daniel Hasselberg, who attributed Ruzzle's success to targeting the less fickle 'non-gamer' market.Rovio's Peter Vesterbacka told us that the firm's focus is on fans, not users or customers.We ran a guest article about how adding chat to your iOS games can help to solve developers' engagement gap.Industry veteran Jeferson Valadares spoke to us about his current role building Namco Bandai Games America's mobile business.Discovery, user acquisition, retention, and monetisationOur Stateside columnist Carter Dotson pondered whether Apple's promotion of paid games will be powerful enough to stem the tide of F2P.We had a chat with Warner Bros' Greg Ballard at GDC, who told us - in light of his firm's slate of upcoming mobile games - that brands are key to cost-effective UA.We covered the news that market research firm The NPD Group is now tracking mobile game sales and in-app purchases.A report from Geenapp showed that the highest CPI costs are for the Japanese market.Paris Hilton will be following in the footsteps of Kim Kardashian and Katy Perry, with Animoca Brands signing her up for a new mobile game.Storm8 announced that its portfolio of more than 45 games has collectively garnered over 1 billion downloads.Unity's Jussi Laakkonen revealed at GDC that Crossy Road has now generated $3 million with Unity Ads.The Charticle took a look at Monument Valley's appearance in House of Cards, and the paid charts boost in which it resulted.Tools & platformsTapjoy launched its new monetisation and marketing platform, designed to predict players' behaviour.Unity 5 was launched in two editions - a free Personal Edition for hobbyists and start-ups and a $75-per-month Professional Edition for commercial devs.Unreal Engine 4 went "upfront free", backed by a 5 percent royalty fee, after the first $3,000 per product, per quarter.InMobi announced Appographic Targeting, its new service whose analytics intend to take into account the entire spectrum of an individual's gaming interests.We spoke to Nettention's CEO Hyunjik Bae about the ProudNet networking engine coming to mobile.Funding, deals, acquisitions and personnelVirtual Piggy, the developer of a payment platform for under-21 consumers called Oink, partnered with Playerize.DeNA partnered with Fyber, making the firm its exclusive ad monetisation partner in the US.
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